Marisa Kirisame: The Witch of Gensokyo Before 2013 – A Look Back
Early Appearances & Origins
A. Mystic Square (1997) & Story
From the vibrant world of Gensokyo comes a character as beloved and iconic as the very flowers that bloom in its meadows: Marisa Kirisame. The witch of the ordinary, the master thief, and the fast-flying magician – Marisa Kirisame is a mainstay of the *Touhou Project*, a franchise that has captivated audiences for decades. This exploration ventures into the past, examining Marisa’s character development, notable appearances, and influence within the realm of Gensokyo *before* the year 2013. It’s a retrospective of the period that shaped her into the star we know today.
The foundations of Marisa’s persona were laid during the early days of the *Touhou Project*, a time of burgeoning creativity and experimental design.
Her story began in the realm of *Mystic Square*, released in 1997. In this early entry, Marisa made her debut as a playable character, her initial appearance immediately setting her apart. She wasn’t a shrine maiden bound by duty, nor a graceful youkai of the night. Instead, she was a human with a curious ambition: to collect magical artifacts and spells. Her motivation was simply the pursuit of knowledge and power, hinting at the independent spirit that would come to define her. The game’s storyline centered on Reimu Hakurei’s investigation into a mystery, with Marisa’s inclusion setting the stage for their future, complex relationship. Marisa’s gameplay in *Mystic Square* provided a taste of the spell-slinging powerhouse she would become, with her initial spell cards showing her penchant for rapid-fire attacks.
B. Embodiment of Scarlet Devil (2002) & Story
The year 2002 ushered in *Embodiment of Scarlet Devil*, the sixth installment of the *Touhou Project*. This game offered a deeper look at the dynamic between Marisa and Reimu. In the initial stages, their relationship was slightly more antagonistic. Marisa, driven by her thirst for magical power, was still developing the casual friendly relationship that characterized her in later entries. The narrative revolved around the mystery surrounding the Scarlet Devil Mansion, with both Reimu and Marisa navigating the dangers. Marisa’s presence in the game, even as a supporting character, showed her quick development from a side character to a crucial player in the Gensokyo world.
C. Perfect Cherry Blossom (2003) & Story
The subsequent year brought *Perfect Cherry Blossom* (2003). This entry provided a shift in perspective as it saw Marisa and Reimu team up to tackle the phenomena that was occurring in Gensokyo. The interactions between the two heroines solidified their friendly competition, even if their goals differed at the time. Marisa’s spell cards began to display her mastery of magic, showing the rapid advancements in her power and abilities. The introduction of characters like Yukari Yakumo started weaving the complex webs that Marisa would find herself in as the series progressed.
D. Imperishable Night (2004) & Story
*Imperishable Night* (2004) provided a new way to experience the magic. Players were finally given the ability to play as Marisa. This gave insight into her perspective, as the story had Reimu, Marisa and the others dealing with the impending threat. This title was a pivotal moment, allowing a deeper exploration of her character and her evolving role within the grand scheme of the Touhou world. Her motivations became clearer, showing that, at her heart, Marisa wanted nothing more than to understand the world.
E. Shoot the Bullet (2005) & Story
The release of *Shoot the Bullet* (2005) showcased the continued development of Marisa’s character arc. The game, which tasked players with taking photographs of danmaku patterns, featured Marisa as the player character. This game gave fans a look into the mind of Marisa, as her perspective on her role became more refined. The series was moving toward cementing her as a key hero in the Gensokyo world.
Personality and Characteristics
A. The Thief vs. The Apprentice
Marisa’s personality, a captivating blend of qualities, evolved significantly during these formative years.
Initially, Marisa was often depicted as a “borrower” of spell cards, a playful thief with an insatiable curiosity. Her personality was a cocktail of mischief and determination. She’d dash into a magical library and leave with the scrolls, which was her unique way of learning. Her mind was always buzzing with curiosity, driving her to learn as much as she could about the world. Her energy was boundless, translating into a unique approach to everything she did. Her style was distinct and memorable, reflecting her personality.
B. Relationships
The relationships she forged also contributed to her transformation. Her often competitive but affectionate friendship with Reimu Hakurei served as the central pillar of her character. They challenged each other but always showed affection. The relationship brought out the best qualities in both characters, and it was a major draw for fans. Her connections with other characters also played a role. She had a complex relationship with Alice Margatroid, who she viewed as a rival, while she always found herself in the pursuit of information in her dealings with the ever stoic Patchouli Knowledge. The evolving character dynamics helped her create a place for herself in Gensokyo.
C. Growth as a Magician
The progression of her skill as a magician was another crucial factor. Marisa’s study and mastery of magic were never conventional. While Reimu’s training relied on tradition, Marisa was a rebel. She devoured spell cards, always looking for ways to improve her skills. The techniques that she was perfecting were a testament to her unique personality and abilities.
Notable Appearances and Contributions
A. Games
Beyond the core bullet hell games, Marisa found herself in other media.
The *Touhou Project* extended to the world of fighting games. *Immaterial and Missing Power*, *Scarlet Weather Rhapsody*, and *Hisoutensoku* all featured Marisa as a playable character. Her fighting style was built around her speed, agility, and varied spell cards, which made her a challenging opponent. Each game allowed fans to appreciate her abilities in a different way.
B. Print Works
Marisa’s appearances in the print works, primarily manga and books, offered an additional dimension to her character. In *Silent Sinner in Blue*, for example, Marisa played a supporting role in the complicated political and religious situations. In *Forbidden Scrollery*, her interactions with Kasen Ibaraki added insight to her character.
Cultural Impact and Legacy
A. Popularity and Reception
Marisa’s popularity and enduring place in the hearts of fans are important.
Marisa’s rise to prominence within the *Touhou* fandom was swift. Her popularity was fueled by her personality, her relatable struggles, and the sense of fun she brought to every situation. She’s someone that fans could connect with.
As the *Touhou* franchise grew, Marisa became a central figure in the series, frequently appearing in new games, manga, and merchandise. Her face could be found everywhere, marking the series as a huge hit. Her popularity sparked a wave of fan creations. From artwork to cosplay and doujinshi, her impact was evident.
Conclusion
In conclusion, Marisa Kirisame’s journey from a curious human to a respected magician is a story that resonates. Her playful approach to life, coupled with her ever-growing magical prowess, set her on a course that has cemented her place in the heart of the *Touhou Project* fandom. It is her origins, her interactions, and her growth *before* 2013 that truly built the foundation of her legacy. She remains a fascinating and endearing character.