Khans of Tarkir: A Retrospective Look at Magic’s Powerful Clan Set
Introduction
The sands of time shift and the echoes of ancient battles still resonate across the plane of Tarkir. This harsh, unforgiving world, introduced to Magic: The Gathering players back in [*Please Insert Date Here*], captivated imaginations with its five warring clans and the promise of powerful magic. Khans of Tarkir wasn’t just another set; it was a carefully crafted experience that blended intricate lore, innovative mechanics, and memorable characters. The wedge-colored factions battling for supremacy left an undeniable mark on the game. But, beyond the initial hype, the question remains: why does Khans of Tarkir continue to be a beloved set years later? This article will delve into the heart of Khans of Tarkir, examining the crucial mechanics, the most influential cards, and the enduring narrative that made it such a significant chapter in Magic’s ongoing story. We will explore the legacy it left behind and the reasons for its continued popularity among veterans and new players alike.
Setting the Stage: The World of Tarkir
Imagine a plane without dragons, a battleground where the descendants of dragon-slayers clash for dominance. This is Tarkir, a world where survival is a daily struggle and power is the ultimate prize. The clans, each a distinct entity with its own philosophy and fighting style, vie for control of the land. These factions embody wedge color combinations, three-color pairings arranged with an ally on either side of an enemy color. Understanding each clan is essential to appreciating the tapestry that is Khans of Tarkir. Let’s meet them.
The Abzan
The Abzan stand as a testament to endurance and family. Aligned with White, Black, and Green, they value pragmatism and the strength of their lineage. Outlast is their defining mechanic, allowing them to steadily bolster their creatures’ power over time, reflecting their patient and strategic approach to war. They represent the concept of growth and prosperity through unwavering solidarity. An example card would be Anafenza, the Foremost. Her ability represents the strength of ancestors as she buffs those who are still alive.
The Jeskai
The Jeskai, representing Blue, White, and Red, embody enlightenment and agility. They emphasize the pursuit of knowledge and the perfection of both mind and body. Prowess is their chosen mechanic, rewarding them for casting noncreature spells and honing their reflexes. Their warriors are trained scholars and their battles are fought with both cunning and skill. They prize wisdom above all else. An example card would be Mantis Rider. This card perfectly encapsulates the Jeskai strategy and its power.
The Sultai
The Sultai clan revels in decadence and ruthlessness. With their color alignment of Black, Green, and Blue, they utilize the dead to fuel their ambitions. Their chief mechanic, Delve, enables them to exile cards from their graveyard to pay for spells, reflecting their willingness to sacrifice anything for power. They are masters of manipulation, controlling their enemies through fear and corruption. An example card would be Sidisi, Brood Tyrant. This card is perfect to mill your library in order to fuel the Delve mechanic.
The Mardu
The Mardu horde, fueled by passion and speed, represent Red, White, and Black. They embody the thrill of the raid and the glory of victory. Raid is their key mechanic, granting bonus effects to their spells and creatures if they attacked during the turn, rewarding their aggressive and relentless assaults. They live for the moment, seeking to conquer and dominate all who stand in their path. An example card would be Zurgo Bellstriker. It hits fast and it hits hard!
The Temur
Finally, the Temur represent raw strength and savagery. Aligned with Green, Blue, and Red, they embrace the untamed power of the wilderness. Their identity lies in the value of brute force. The Temur clan often used big creatures. An example card would be Savage Knuckleblade.
Key Mechanics and Gameplay
Khans of Tarkir introduced several mechanics that would significantly impact the Standard format and beyond. These abilities not only defined the clans but also shaped the strategic landscape of the time.
Morph and Megamorph offered a unique layer of bluffing and hidden information. Players could cast creatures face down for a generic mana cost, concealing their true identity until they were flipped face up for their morph cost. This mechanic added an element of surprise and deception, allowing players to adapt their strategies based on their opponent’s reactions. Megamorph, a variant of morph, added a +1/+1 counter to the creature when it was turned face up, providing an extra boost.
The clan-specific mechanics further reinforced the distinct identities of each faction. Outlast, as mentioned before, emphasized incremental advantage for the Abzan. Prowess rewarded Jeskai players for casting noncreature spells, encouraging a spell-slinging strategy. Delve empowered the Sultai to utilize their graveyard as a resource, fueling powerful spells. Raid incentivized aggressive play for the Mardu, rewarding them for attacking each turn. And Temur valued raw power, often using big creatures to overwhelm their opponents.
These mechanics not only influenced individual gameplay but also had a noticeable impact on the overall metagame. Decks were built around maximizing the effectiveness of these abilities, leading to diverse strategies and exciting matchups. Khans of Tarkir Standard was characterized by its flexibility and the ability to adapt to different playstyles.
The cards from Khans of Tarkir had a significant and lasting impact on the Magic landscape. Siege Rhino, with its potent combination of lifegain, direct damage, and reasonable stats, quickly became a format staple. It was the bane of aggro players as it could provide a sizable life swing that allowed them to take control of the game. Treasure Cruise and Dig Through Time, with their powerful delve abilities, enabled players to draw cards at an unprecedented rate, fueling control and combo strategies. These cards were so powerful that they were eventually banned in various formats, a testament to their dominance. Cards like Monastery Swiftspear, Anafenza the Foremost, and others became staples across multiple formats.
The Story and Lore of Khans of Tarkir
Beyond the mechanics and gameplay, Khans of Tarkir possessed a rich and compelling story that drew players deeper into the world. The narrative centered on the clan wars, a centuries-long conflict for control of Tarkir. Each clan sought to prove its dominance and secure its place in history.
Sarkhan Vol, a planeswalker native to Tarkir, played a pivotal role in the storyline. Haunted by visions of the past, he returned to his home plane seeking to understand the absence of dragons. His journey led him to confront the history of his world and ultimately set in motion a chain of events that would reshape the very fabric of Tarkir. He was pivotal in changing the course of history so dragons would come back to Tarkir.
The worldbuilding of Khans of Tarkir was exceptional. The art direction perfectly captured the rugged beauty and harshness of Tarkir, while the flavor text provided glimpses into the cultures and beliefs of the clans. Each card told a story, contributing to the overall sense of immersion and engagement. The art was captivating, making the set memorable. The card designs reflected the clans themselves. The lore added an extra layer of excitement for those who loved the story and the universe.
Legacy and Impact
The impact of Khans of Tarkir extended far beyond its initial release. Its mechanics, themes, and characters have left a lasting impression on Magic: The Gathering. The wedge color combinations, popularized by the set, have become a recurring element in future designs. Mechanics like Morph and Delve have reappeared in later sets, showcasing their versatility and appeal.
The set also introduced a number of memorable characters who have continued to appear in subsequent stories and cards. Sarkhan Vol’s journey of self-discovery resonated with many players, and his transformation from a disillusioned warrior to a savior of his world made him a beloved figure.
Even now, Khans of Tarkir remains a popular set for casual play, Commander, and other formats. Its cards are sought after by collectors, and its themes continue to inspire fan-made content and discussions. The unique combination of flavorful worldbuilding, compelling gameplay, and powerful cards ensures that Khans of Tarkir will remain a beloved and influential set for years to come. Many of the cards can still be used in Commander/EDH.
Relevance in Commander/EDH
When we delve into the intricacies of Commander, we find that Khans of Tarkir holds a special place. Each clan provides a natural springboard for constructing unique and powerful decks. Anafenza, the Foremost can lead an Abzan deck focused on creature resilience and graveyard control. Narset, Enlightened Master, a Jeskai powerhouse, can power up a spell-slinging strategy. Sidisi, Brood Tyrant shines as a Sultai graveyard commander. Zurgo Helmsmasher represents the Mardu. And finally, Surrak Dragonclaw shows the way for a Temur commander. The possibilities seem endless.
Conclusion
Khans of Tarkir was more than just a set of Magic cards; it was a carefully crafted experience that transported players to a world of warring clans, ancient mysteries, and powerful magic. Its innovative mechanics, compelling storyline, and memorable characters left an undeniable mark on the game, shaping the Standard format and influencing future designs. The set’s legacy extends to casual play, Commander, and the hearts of countless players who continue to appreciate its unique blend of flavor and gameplay. Khans of Tarkir remains a testament to the power of worldbuilding and the enduring appeal of a well-designed Magic set. Its influence can still be felt today. What are your favorite Khans of Tarkir cards and memories? Share your thoughts and join the conversation!